Tomorrow, and Tomorrow, and Tomorrow Trivia
Tomorrow, and Tomorrow, and Tomorrow trivia explores Gabrielle Zevin’s 2022 novel about two friends whose creative partnership leads to a successful video game company. These questions highlight the book’s characters, story, and themes while offering a concise challenge for both new readers and longtime fans.

Easy Tomorrow, and Tomorrow, and Tomorrow Trivia
12 questions
These easy Tomorrow, and Tomorrow, and Tomorrow trivia questions are great for beginners and kids around age 12 and under.
Question 1
Who wrote the novel Tomorrow, and Tomorrow, and Tomorrow?
- A.Madeline Miller
- B.Gabrielle Zevin
- C.Emily St. John Mandel
- D.Celeste Ng
Answer: Gabrielle Zevin
Tomorrow, and Tomorrow, and Tomorrow is a novel by Gabrielle Zevin.
Question 2
In what year was Tomorrow, and Tomorrow, and Tomorrow published?
- A.2022
- B.2020
- C.2021
- D.2023
Answer: 2022
The novel was published in 2022.
Question 3
Which character is one of the novel's two central friends: Sam Masur or Marx Watanabe?
- A.Sam Masur
- B.Marx Watanabe
- C.Gabrielle Zevin
- D.Macbeth
Answer: Sam Masur
Sam Masur is one of the novel's two central friends.
Question 4
Who is the other central friend in the story besides Sam?
- A.Sadie Green
- B.Marx Watanabe
- C.Jenna Bush Hager
- D.Emily Green
Answer: Sadie Green
Sadie Green is the other central friend in the story.
Question 5
Together, Sam and Sadie build what kind of company?
- A.video game company
- B.A film studio
- C.20th Television
- D.Lionsgate Television
Answer: A video game company
Sam and Sadie build a successful video game company together.
Question 6
Which major supporting character has the last name Watanabe?
- A.Gabrielle Zevin
- B.Marx Watanabe
- C.Sam Masur
- D.Sadie Green
Answer: Marx Watanabe
Marx Watanabe is a major supporting character in the novel.
Question 7
The story centers on friendship as much as what other feeling?
- A.Fear
- B.Mystery
- C.Politics
- D.romance
Answer: Romance
The story centers on friendship is much as romance.
Question 8
What creative field is a core subject of the novel?
- A.video game design
- B.Fashion design
- C.Architecture
- D.Cooking
Answer: Video game design
Video game design is a core subject of the novel.
Question 9
Sam and Sadie first meet at what stage of life?
- A.children
- B.In college
- C.As coworkers
- D.In retirement
Answer: As children
Sam and Sadie first meet is children.
Question 10
Which California city is one of the novel's settings?
- A.Sacramento
- B.Los Angeles
- C.San Diego
- D.San Francisco
Answer: Los Angeles
Part of the novel is set in Los Angeles.
Question 11
Which Massachusetts city appears as a setting in the book?
- A.Cambridge, Massachusetts
- B.Boston, Massachusetts
- C.Salem, Massachusetts
- D.Worcester, Massachusetts
Answer: Cambridge, Massachusetts
Part of the novel is set in Cambridge, Massachusetts.
Question 12
Sam attends which university in the novel?
- A.Yale University
- B.Stanford University
- C.Princeton University
- D.Harvard University
Answer: Harvard University
Sam attends Harvard University in the novel.
Tomorrow, and Tomorrow, and Tomorrow Family Trivia
12 questions
These family Tomorrow, and Tomorrow, and Tomorrow trivia questions are built for mixed-age game nights, classrooms, and groups.
Question 1
Where do Sam and Sadie first meet as children?
Answer: They meet in a children's hospital game room.
Their first meeting happens in a children's hospital game room.
Question 2
What activity helps build Sam and Sadie's childhood bond?
Answer: Playing video games together helps build their bond.
Their early friendship grows through playing video games together.
Question 3
In the novel, what is shown as a major force in making art?
- A.collaboration
- B.competition
- C.luck
- D.silence
Answer: Collaboration is shown as a major force in art-making.
A central idea of the book is that collaboration drives the creative process.
Question 4
What is the name of Sam and Sadie's company?
Answer: Their company is called Unfair Games.
Sam and Sadie create a company named Unfair Games.
Question 5
Which game becomes Sam and Sadie's first breakout hit?
Answer: Their first breakout game is Ichigo.
Ichigo is named is their first breakout game.
Question 6
In Japanese, what does the word "ichigo" mean?
- A.rabbit
- B.summer
- C.strawberry
- D.moon
Answer: It means strawberry.
"ichigo" is Japanese for "strawberry.".
Question 7
Who becomes the business-minded member of the trio?
Answer: Marx becomes the business-minded member of the trio.
Among the three, Marx is identified is the business-minded one.
Question 8
According to the novel, games can create what between people?
Answer: Games can create connection between people.
One theme is that games help people connect with each other.
Question 9
Where do Sam and Sadie first meet as kids in the novel?
- A.library
- B.cafeteria
- C.art room
- D.Game room
Answer: Game room
The anchor is the **Game room**: Sam and Sadie’s first childhood meeting takes place in the hospital game room, which becomes the story’s emotional starting point.
Question 10
The book treats games as a form of what?
Answer: The book treats games as a form of storytelling.
A major idea in the novel is that games can tell stories.
Question 11
How is creative partnership portrayed in the novel?
- A.brief and unimportant
- B.both joyful and difficult
- C.always easy
- D.mostly accidental
Answer: It is shown as both joyful and difficult.
The novel presents creative partnership with both rewards and challenges.
Question 12
Besides programming, what creative role does Sadie have?
Answer: Sadie is also a game designer.
Sadie is identified is a game designer as well as a programmer.
Fun Tomorrow, and Tomorrow, and Tomorrow Trivia
11 questions
These fun Tomorrow, and Tomorrow, and Tomorrow trivia questions highlight surprising moments and playful facts for game-night groups.
Question 1
Punctuation pop quiz: how many commas show up in the title Tomorrow, and Tomorrow, and Tomorrow?
- A.Two commas
- B.One comma
- C.Three commas
- D.No commas
Answer: Two commas.
The title includes two commas along with the conjunction "and.".
Question 2
Which Shakespearean line is echoed by the book’s title?
Answer: "Tomorrow, and tomorrow, and tomorrow."
The title draws from Shakespeare’s line "Tomorrow, and tomorrow, and tomorrow.".
Question 3
Name one of the novel’s invented games that sounds like a debate already in progress.?
Answer: Both Sides.
One of the novel's invented games is called Both Sides.
Question 4
The book spends lots of time in the weeds of designing what, exactly?
Answer: Game mechanics.
The novel includes extensive scenes about designing game mechanics.
Question 5
In the story’s creative philosophy, making games is compared to making what?
Answer: Worlds.
The story compares making games to making worlds.
Question 6
Sam and Sadie start building their partnership at what stage of life: before or after adulthood?
- A.In middle age
- B.After retirement
- C.Before adulthood
- D.After college
Answer: Before adulthood.
Sam and Sadie's partnership begins before either of them is an adult.
Question 7
What best describes the novel’s ambition beyond indie game-making?
- A.A minor school club
- B.A family bakery
- C.A successful game company
- D.A failing garage band
Answer: A successful game company
Sam and Sadie’s work grows into a real company, not just a scrappy hobby. The novel balances that commercial rise with personal conflict.
Question 8
What is Marx’s surname in the novel?
Answer: Watanabe.
Marx Watanabe's surname is Watanabe, which is Japanese in origin.
Question 9
What kind of friendship anchors Sam and Sadie’s bond?
- A.Romantic marriage
- B.Nontraditional friendship
- C.Sibling rivalry
- D.Mentor-mentee bond
Answer: Nontraditional friendship
The novel centers on a deep, complicated bond between Sam and Sadie that blends friendship, work, and conflict rather than a conventional romance. That unusual dynamic is the heart of the story.
Question 10
Which artistic idea gets serious attention in the novel: fixed destiny or player choice?
- A.Player choice
- B.Fixed destiny
- C.Random luck
- D.Spectator approval
Answer: Player choice.
The story treats player choice is an important artistic idea.
Question 11
The novel links childhood play to what kind of grown-up activity?
Answer: Adult creative work.
The book connects childhood play with adult creative work.
Funny Tomorrow, and Tomorrow, and Tomorrow Trivia
13 questions
These funny Tomorrow, and Tomorrow, and Tomorrow trivia questions highlight playful moments, odd facts, and inside jokes.
Question 1
What part of Tomorrow, and Tomorrow, and Tomorrow is so famously unwieldy that plenty of readers trim it down in casual conversation?
Answer: Its long title is often shortened in conversation.
One listed joke-fact is that the title is so long many readers shorten it when talking about the book.
Question 2
A bestseller about game developers ended up stealing attention in what very non-digital battleground?
Answer: It grabbed attention in bookstores.
This bestseller about game developers beat plenty of actual games for attention in bookstores.
Question 3
In this novel, what technical chore gets promoted to the level of high drama?
Answer: Debugging.
The novel turns debugging, coding, and design arguments into high drama.
Question 4
The characters spend their time building what, even while the real world keeps refusing to behave?
Answer: Imaginary worlds.
A listed fact says the book features characters who build imaginary worlds while struggling to manage the real one.
Question 5
What everyday event gets framed with the importance of a final boss battle in the story?
Answer: A subway meeting.
One fact states that the story makes a subway meeting feel is consequential as a final boss battle.
Question 6
In the book, what can hit harder than multiplayer trash talk?
Answer: Creative differences.
Creative differences in the book can hit harder than multiplayer trash talk.
Question 7
According to the novel’s wry implication, building a hit game may be easier than doing what?
Answer: Communicating clearly.
A listed fact says the novel suggests that building a hit game may be easier than communicating clearly.
Question 8
The title sounds a bit like procrastination. What definitely does not sound lazy in the book?
Answer: The plot.
The book's title sounds like procrastination, but the plot is anything but lazy.
Question 9
What social discomfort survives even in a story full of talent?
Answer: Awkward reunions.
Readers get a reminder that no amount of talent prevents awkward reunions.
Question 10
For a book about virtual worlds, what very real thing does it have no shortage of?
Answer: Bruised egos.
For a book about virtual worlds, it contains very real bruised egos.
Question 11
Shakespeare may have supplied the title, but who supplies the metaphorical patch notes?
Answer: The characters.
A listed fact says Shakespeare provided the title, but the characters provide the patch notes.
Question 12
This literary novel makes arguing about what sound oddly glamorous?
Answer: Game design.
It is a literary novel that can make arguing about game design sound oddly glamorous.
Question 13
If you had to pick one thing many readers abridge before they even finish saying it aloud, what would it be in Tomorrow, and Tomorrow, and Tomorrow?
- A.the dialogue
- B.the long title
- C.the opening scene
- D.the author bio
Answer: The long title.
This points back to the fact that the title is so long many readers shorten it in conversation.
Hard Tomorrow, and Tomorrow, and Tomorrow Trivia
14 questions
These hard Tomorrow, and Tomorrow, and Tomorrow trivia questions are for expert fans who want a real challenge.
Question 1
Which U.S. publisher released Tomorrow, and Tomorrow, and Tomorrow?
- A.Alfred A. Knopf
- B.Farrar, Straus and Giroux
- C.Riverhead Books
- D.Little, Brown and Company
Answer: Alfred A. Knopf
In the United States, the novel was published by Alfred A. Knopf.
Question 2
On what exact date was the novel published in the United States?
Answer: July 5, 2022
The book's U.S. publication date was July 5, 2022.
Question 3
The title Tomorrow, and Tomorrow, and Tomorrow is drawn from Macbeth in which act and scene?
- A.Act 4, Scene 1
- B.Act 5, Scene 8
- C.Act 5, Scene 5
- D.Act 3, Scene 2
Answer: Act 5, Scene 5
The title comes from Macbeth's soliloquy in Act 5, Scene 5.
Question 4
Sam Masur and Sadie Green first meet during what general time period of their childhoods?
Answer: The late 1980s
The novel states that Sam and Sadie meet is children in the late 1980s.
Question 5
What is Sam's surname in the novel?
Answer: Masur
Sam's full surname is Masur.
Question 6
What is Sadie's surname in the novel?
Answer: Green
Sadie's full surname is Green.
Question 7
Who is named as an influential figure in Sadie's game-design education?
Answer: Dov Mizrah
Dov Mizrah is identified is an influential figure in Sadie's game-design education.
Question 8
At Harvard, what subject does Sam study?
Answer: Mathematics
Sam studies mathematics at Harvard.
Question 9
Which 2023 fiction prize longlisted the novel?
Answer: The Andrew Carnegie Medal for Excellence in Fiction
The novel was longlisted for the 2023 Andrew Carnegie Medal for Excellence in Fiction.
Question 10
What major reader-voted prize did the book win for 2022?
Answer: The Goodreads Choice Award for Best Fiction
The book won the 2022 Goodreads Choice Award for Best Fiction.
Question 11
A screen adaptation of the novel was set up at which studio?
Answer: Paramount Pictures
A film adaptation of the novel was set up at Paramount Pictures.
Question 12
Which retailer gave the novel its Book of the Year honor for 2022?
Answer: Barnes & Noble
The novel was named Barnes & Noble's Book of the Year for 2022.
Question 13
One of the novel's formally unusual sections is told from what kind of perspective?
Answer: A non-player character perspective
A formally unusual section is presented from a non-player character perspective.
Question 14
Roughly how much time does the story cover across the characters' lives?
Answer: About three decades
The story spans roughly three decades of the characters' lives.
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